Djihads80/Eglantine

Games

A very early experimental Nintendo Switch 2 emulator derived from Eden, Yuzu and Sudachi, in C++.

132
22
C++
GPL-3.0
1 day old

Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++ and derived from the Eden, Yuzu and Sudachi projects. It is explicitly labelled "VERY experimental", so it is aimed at people who want to follow or contribute to early emulator development rather than at a stable way to play Switch 2 games.

What it offers

The README says the project is written with portability in mind and targets Windows, Linux, macOS, Android, FreeBSD and "more". It also says the emulator is "capable of running most commercial games at full speed, provided you meet the necessary hardware requirements", while noting that a list of supported games will only be available in the future (README). That compatibility claim sits alongside the repository's own "VERY experimental" description, so actual game support should be treated as unverified and changing, not as a published compatibility list.

How the project is organized

Development is concentrated on the Eden project's own Git server rather than on GitHub, and that server hosts the central repository (Eden repository). Releases are published from the Eden Git server too (releases), and a separate User Handbook covers day-to-day use (User Handbook). Build instructions live in the General Build Guide (General Build Guide). The README also links to registration/sign-up instructions (sign-up instructions) and to translation work on Transifex (translations).

Because the codebase is derived from existing emulators, the README carries the copyright headers of Eden and Yuzu and asks contributors to submit work of a high standard with proper documentation. It also invites new developers, which fits the early, development-heavy state of the project.

Requirements and limitations

  • The stated hardware requirement is the only concrete condition: full speed depends on meeting the necessary hardware, but no component thresholds are given.
  • No supported-game list exists yet; the README asks readers to be patient for it.
  • The README is largely inherited from Eden, and some links and wording (for example, badges and support text using the Eden name) may not fully describe this fork, so check the linked documentation rather than assuming every claim applies unchanged.
  • Building is a separate, documented path, and release binaries come from the Eden server, not from this GitHub repository.

Licence

Eglantine is licensed under the GPLv3 or any later version; the README refers to the licence file for full terms (README). That copyleft licence matters if you plan to redistribute modified binaries.

Written by AI from the project's README, updated October 30, 2026. The project's own docs are the source of truth.