valentderah/totk-pc-recomp

Games

Run Tears of the Kingdom on Windows as native x86-64 code built from your own game files.

499
17
C
MIT
new today

TotK Recomp statically recompiles The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer, rather than running a Switch emulator (architecture notes). The project targets people who own the game, can dump it from their own console, and want a native Windows version with higher frame rates and custom resolutions.

What changes in practice

You get native code with 60 fps by default and experimental rates up to 144 fps or the monitor refresh rate, plus custom resolutions, supersampling and AMD FSR 1 upscaling (README). Settings live in an in-game menu (F1) and a totk.ini file, and there is a performance overlay (F10). Updates 1.2.1 and 1.4.3 are supported, and saves carry over between them. Keyboard, mouse and gamepad are supported with remapping, rumble and gyro. Shaders are compiled during install rather than during play.

Setup and requirements

This is not a download-and-play build: the installer compiles the game from files you supply, so the result contains the game and is meant for your own use only. No game files are included, and the README does not explain how to obtain them. Prerequisites are Windows 10 or later, an x86-64 CPU with AVX2, a GPU with Vulkan 1.3 and VK_EXT_external_memory_host, and roughly 36 GiB free during setup (20 GiB afterward). The installer is unsigned, so SmartScreen will warn; the README documents proceeding via More info and Run anyway. Running a newer installer on the same folder updates in place while keeping saves and settings.

Status and limits

The project describes itself as early development: the game is playable on Windows, but visual bugs and crashes are still expected (README). Linux and the Steam Deck, emulator-style mods, ultrawide aspect ratios and VRR are listed as planned, not available. The MIT license covers the project's own code only and grants nothing for Nintendo's game; the project is an independent, non-commercial fan project unaffiliated with Nintendo (license). Most code and documentation is written by AI coding agents under maintainer direction, with the maintainer playing every build and deciding merges (AGENTS.md).

Building from source is a separate path with its own toolchain documented in the building guide.

Written by AI from the project's README, updated October 30, 2026. The project's own docs are the source of truth.