zortos293/Eglantine
GamesAn experimental Nintendo Switch 2 emulator fork focused on booting games, for players and testers with suitable hardware.
Project overview
Eglantine is a free and open-source experimental Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu, and Sudachi. This repository is an unofficial fork maintained by Zortos, with fixes not present in the upstream Eglantine repository; the README says the fork's priority is getting games to boot and run, with performance second README lines 34–57. This is an early-stage project: game compatibility is limited, and the README claims Mario Kart World runs at decent or full speed depending on hardware and configuration, while Splatoon Raiders performance varies README lines 58–63. The fork's notes list fixes to a memory leak, wider game booting, normal-speed execution, improved frame rates, textures, and HDR color in docked mode. These are the maintainer's claims, not verified measurements.
Download and run
Use a build of this fork from the fork's releases page. Upstream releases are separate and available from the upstream releases. The project provides a user handbook for setup and use; follow that handbook with the release build. Before trying a game, check that your platform matches the build: the README states builds for Windows, Linux, and macOS. The repository does not provide a single command-line quick start for running a game, so start from the handbook and the release corresponding to your OS.
Build from source
Building requires the project's build prerequisites and toolchain; the general build instructions are in the build guide. Development tooling is documented in the tools directory. This fork is intended for users who can compile C++ or reliably use prebuilt releases, and it expects feedback about this fork to be reported to the fork maintainer rather than the upstream developers.
Usage constraints
The project is explicitly very experimental, and compatibility is not guaranteed beyond the limited cases the README names. Performance depends on specs and configuration, and the fork's proposed fixes do not establish broad game support. Platform builds are listed as Windows, Linux, and macOS, but no minimum hardware or graphics requirements are given. The README notes no donation scheme at present. The code is licensed under GPLv3 or later README lines 91–93, and the fork's README is derived from Eden and Yuzu notices.
HotRepo's take
The repository was created on 2026-10-31 and entered HotRepo's new-project list on 2026-11-01 with 24 new stars and 2 new forks during the observed hour, reaching 131 stars and 6 forks in the recorded sample. That is early traction for a very new emulator fork, not evidence of stable compatibility or performance. The main draw is the fork's claimed boot and speed fixes over upstream; readers should treat those claims as maintainer notes and check the release and handbook before expecting a specific game to work.
Written by AI from the project's README, updated . The project's own docs are the source of truth.