Mabec-games/Conker-Recomped-and-Reloaded
GamesBuilds the Xbox game Conker: Live & Reloaded from your own disc into a native Linux/Windows port with widescreen and online play.
What it is
Conker: Live & Reloaded never had a PC release. This project wraps a static recompilation of the Xbox version in a launcher: it reads your own disc image, compiles the game locally into native code, and runs it with a Vulkan renderer instead of an emulator. The launcher is the project's own code (GPL-3.0); the game build comes from the launcher branch of Mabec-games/live-and-recompiled, included as a submodule and derived from giacomozama's Live & Recompiled.
The launcher holds all settings, builds the game on first run, and adds online play via 6-word room codes. It is intended for players who own the original Xbox disc and want widescreen, higher frame rates, controller support and online matches.
Quick start
You need a legally obtained USA or Europe .iso of Conker: Live & Reloaded. The launcher validates the disc's default.xbe by SHA-1. On Linux you also need x86_64, glibc 2.34+, FUSE 3, a Vulkan 1.3 GPU and about 8 GB free during setup (about 5 GB afterwards); Windows requires 10 or 11 x64. Get the build from Releases.
Linux
- Put
ConkerRecompedReloaded-x86_64.AppImagein its own folder, e.g.~/Games/ConkerRecompedReloaded/. - Make it executable and run it:
chmod +x ConkerRecompedReloaded-x86_64.AppImage
./ConkerRecompedReloaded-x86_64.AppImage
Windows
- Extract
ConkerRecompedReloaded-windows-x64.zipto a folder you own, not Program Files. - Run
ConkerLauncher.exe. It is not code-signed, so SmartScreen may warn; the README advises More info → Run anyway.
Both platforms
- Choose your disc image and press Install. The launcher checks the disc, extracts it and builds the game locally in a few minutes; the compiler ships with the launcher, so nothing is downloaded.
- Press PLAY. The disc image is no longer needed, and everything stays in that one folder.
Online play
The game's LAN-only System Link mode now works over the internet with no server in between. Host: in the launcher's Multiplayer tab choose Host a room; the launcher asks the router to open UDP 3074 via UPnP and shows a 6-word code. Press Play, then in the game choose Multiplayer → Online Play → Host. Join: choose Join a room, paste the code, press Play, then pick the host's match under Online Play → Play. On the same LAN, This network only skips the code.
The code encodes the host's public address scrambled with a random room key; it hides your IP from chat logs but does not encrypt the peer-to-peer connection, so share codes with people you trust. Without UPnP, forward UDP 3074 manually; on CGNAT connections, a virtual LAN such as Tailscale or ZeroTier can be used instead. Everyone in a match must run the same version.
Known limitations
- Only USA and Europe disc images are supported.
- The launcher, the bundled compiler and the build kit are tested on Windows, but full installs have been played on Linux so far; Windows reports are requested.
- Online play has only been tested with 2 players; 3 or more players are untested.
- Some multiplayer menus (class/team selection) ignore mouse clicks and show controller hints; use Space for A and E for B, or a controller.
- With 60 fps game logic, a known upstream bug causes instant death on the barn roof in Barn Boys; enable Game logic at 30 (original timing) to pass it (issue #1).
- When hosting on Windows, allow the game on private networks in Windows Defender Firewall, or friends cannot connect.
HotRepo's take
The repository appeared on the C++ new-project list on 2026-11-02 with 105 stars and 4 forks, adding 5 stars in the recorded hour-long window. It has no recorded placement on the all-language GitHub daily rank, so the available data only supports a single-day observation rather than a trend. The technically notable part is the delivery model: the launcher compiles the game locally from the user's own disc and ships the compiler, which keeps game data out of the repository and matches the GPL split between launcher and game fork. The README is unusually explicit about untested areas — Windows installs and 3+ player online matches — which is the right place for readers to focus their own verification.
Written by AI from the project's README, updated . The project's own docs are the source of truth.