pixl27/ProjectReLink
GamesBuilds a native Windows version of the Zelda: Ocarina of Time Switch 2 remake from your own game copy.
What it is
Project ReLink statically recompiles the Switch 2 remake of The Legend of Zelda: Ocarina of Time into a native Windows game. It translates the game's ARM64 code into C, compiles that code together with a host layer that stands in for the console, and replays the game's graphics calls through a Vulkan renderer. No emulator is involved, and the repository contains no game files: the game is built on your PC from your own copy.
It is aimed at players who own the specific game version and want a native PC build, and at developers interested in the recompilation pipeline.
Quick start
- Download
ReLink-Setup.exefrom the latest release. - Run it. It downloads ReLink and its tools (about 310 MB), verifies them, and opens the launcher.
- Select your game copy. The launcher scans Downloads, Desktop and Documents for
.nupfiles; you can also pick one, drop it onto the window, or supply theromfsandexefsfolders. - Press Install. The build takes 10 to 45 minutes depending on the CPU.
- Press Play.
The first start prepares shaders and graphics pipelines and can take about 16 minutes on the author's PC. The same preparation repeats after a graphics driver update or a renderer change. RecompLauncher can also install the release from ProjectReLink-<version>-Windows-x64.zip; its settings page writes relink_options.ini, and the frame rate goes in relink_env.txt beside it (build and launcher details).
Requirements and limits
- Only the Switch 2 remake with its update installed works: program
0400486024DEC000, update v131072, builde0f3ccfa. The launcher checks the copy before installing. - 64-bit Windows 10 or 11, an AVX2 CPU, a GPU with Vulkan 1.3 and mesh shaders (RTX 20 series or newer, RX 6000 series or newer, Intel Arc), 8 GB VRAM recommended, 16 GB RAM, and about 60 GB free during installation.
- Only NVIDIA hardware was tested. Controller support beyond Xbox/XInput (SDL-based) is untested by the author.
- RomFS mods go in
mods/<name>/romfs/...; code patches (exefs) are not supported because the game is compiled ahead of time. - Measured frame rates fall short of a steady 60 everywhere: at native resolution most tested places run 54–60 fps, with the Market at 54.0 on the author's Ryzen 5 5500 / RTX 3060 Ti system. Boss fights, long sessions and AMD/Intel cards remain unmeasured.
- Project ReLink is an unofficial fan project, not affiliated with Nintendo, and is licensed under GPL-3.0-or-later.
Dump repair
Some game dumps contain damaged textures, which can cause repeated model loading and sustained CPU use with adult Link. Since 0.7.2, installs and updates apply a repair mod automatically. The repository also ships tools/dump_check.py and tools/dump_repair.py, which need the zstandard package bundled with ReLink's Python.
HotRepo's take
There is no GitHub daily ranking record for Project ReLink. The one HotRepo snapshot is from the C++ new-project list on 2026-11-15, covering roughly 1.5 hours, during which the repository went from 101 to 114 stars (13 gained) and 6 forks, with the star curve rising steadily. That is a short observation window on a repository created two days earlier, so it shows early interest rather than an established trend. The README is unusually concrete for this kind of project: it names the required game build, states hardware constraints, reports per-location frame rates on one machine, and documents the recompilation steps and license lineage. The main delivery is still a Windows installer, and the README's measurements cover only the author's NVIDIA system.
Written by AI from the project's README, updated . The project's own docs are the source of truth.