YimMenu/YimMenuV2
GamesExperimental GTA 5 Enhanced menu injected as a DLL, for players modding single-player or private sessions.
What it is
YimMenuV2 is an experimental mod menu for Grand Theft Auto V: Enhanced, written in C++ and distributed as an injectable DLL. It hooks into the running game, and once attached it exposes an in-game overlay menu for changing game options. Its intended audience is players who already handle DLL injection and are comfortable with the risks of running unsigned code alongside the game.
How to use
- Download FSL and put
WINMM.dllin the GTA V directory. This step is now optional but recommended in the README for account safety (FSL thread). - Download
YimMenuV2.dllfrom the nightly release. - Get a DLL injector; the README points to Xenos.
- In the Rockstar Launcher, select Grand Theft Auto V Enhanced, open settings and disable BattlEye. Steam or Epic users may also need the
-nobattleyelaunch parameter. - Start the game, then inject
YimMenuV2.dllat the main menu.
Press INSERT or Ctrl+\ to open the menu.
Constraints
- The menu only works on the Enhanced edition with BattlEye disabled; the project has no BattlEye bypass, so public-session hosts will eventually drop you after a heartbeat failure.
- FSL redirects save data to disk. Progress made with FSL enabled only appears while FSL is present; removing it makes that progress invisible. Removing FSL can also stop the game from starting, in which case the README says to delete
Documents/GTAV Enhanced/Profiles. - Distribution is a prebuilt DLL injected by a third-party tool, so the relationship between the published binary and the C++ sources is not spelled out. The project is GPL-2.0 licensed.
HotRepo's take
YimMenuV2 is tracked only sporadically on HotRepo: it appeared on the all-language daily list from 2026-07-15 to 2026-07-17, with daily gains of 21, 122 and 128 stars, and later showed 3 stars gained on the C++ daily list on 2026-11-10 at rank 14. There is no all-language daily best rank recorded, and the gaps mean the snapshot series is too sparse to call a trend. What the record does show is a project whose attention arrives in short bursts, consistent with an experimental menu tied to a specific game build and a nightly release channel.
Written by AI from the project's README, updated . The project's own docs are the source of truth.
You might also like
- zortos293/LichiiAn experimental open-source Nintendo Switch and Switch 2 emulator for desktop players.
- c22dev/muguetRun GTA V's web build as a native Apple Silicon app on macOS and iOS, with small-scale UDP multiplayer.
- andrewnakas/gtav-recompRecompile your own Xbox 360 GTA V copy into native PC, Mac, iPhone or Android builds.
- gothamor/gta-vcs-recompNative Windows and Linux port of GTA: Vice City Stories built by statically recompiling the PS2 executable into C++.
- gta-reversed/gta-reversedA community reverse-engineering of GTA: San Andreas internals, letting modders rewrite original game functions in C++ instead of patching memory.