OpenPort-Labs/Galaxy-Android
GamesPlay the 2007 Wii gravity platformer natively on Android ARM64, with Vulkan rendering and touch or controller input.
Galaxy Android is for people who already own the original 2007 cosmic gravity platformer disc and want to play it on an Android phone, tablet, or handheld without running a general-purpose emulator. It is a fan reconstruction from decompiled source, so it is a preservation and homebrew project rather than an officially supported release.
The problem
Playing a Wii-era 3D platformer on a phone usually means installing a general emulator, obtaining a disc image, tuning per-game settings, and then mapping motion controls to a touchscreen or pad. Each of those steps is separate, and a configuration that works for one game may not carry over cleanly. Galaxy Android collapses the game-specific work into a single native APK: the reconstructed game code runs directly on the phone's CPU, with the port handling rendering, audio, and input itself. The user's outcome is a phone-native build rather than an emulated console session, which changes what has to be configured before play starts.
What's different
The port is compiled as a native Android ARM64 application rather than packaged with an emulation layer. The README describes a Vulkan 1.0 renderer using pipelined presentation and deferred texture-buffer cleanup, plus AAudio for low-latency sound. In practice that architecture is aimed at avoiding the stutter and latency that can come from generic emulation, though the project does not publish independent frame-time benchmarks. The visible telemetry HUD, which reports FPS, frame latency, CPU use, and RAM, at least gives players a way to see how their own device behaves.
Input is where the port makes most of its design choices. It adds touch controls, gyroscope and accelerometer pointer aiming, and controller presets for Xbox-style, Switch Pro, and GameCube/classic layouts, with deadzone and trigger calibration. Save handling is also unusually explicit: quick save anywhere, mirrored saves between internal storage and /sdcard/GalaxyData/saves/GameData.bin, and export to the Download folder. The trade-off is that these are game-specific features maintained by a small project, not a general emulator platform with years of compatibility testing behind it.
Who should try it
This is a good fit if you own a legally dumped copy of the original disc, have an ARM64 Android device with a Vulkan 1.0 driver, and want a native handheld experience with controller support or touch and gyro aiming. It also suits preservation-minded players who are comfortable extracting and converting their own disc image using the project's installation guide.
It is a poor fit if you do not own the disc, if your device lacks Vulkan 1.0, or if you want a plug-and-play emulator front end that handles many games. The project explicitly ships no copyrighted assets, levels, audio, or videos, so the disc extraction step is mandatory rather than optional. Players expecting official support channels should also note that testers are asked to join Discord and that email support is explicitly refused.
Requirements and limitations
There is no fallback graphics backend: the manifest requires Vulkan 1.0, so a phone without a Vulkan 1.0 driver cannot install the app at all. The minimum is Android 11 (API 30) on arm64-v8a with 3 GB of RAM; storage is roughly 2.5 GB without movies and 5 GB with them, so this is not a small install. Building from source additionally needs the Android NDK, SDK, CMake, Ninja, JDK 17+, and Python 3.8+, which makes the source route practical mainly for developers.
HotRepo's take
HotRepo recorded the project at 282 total stars and #25 on its NEW-REPOSITORY board (新项目榜, not the overall Trending board) on 2026-10-27, 13 days after creation. That is a single dated snapshot, so persistence of interest cannot yet be judged from HotRepo's coverage. Before investing time, verify that your specific device has a Vulkan 1.0 driver and that you can legally produce the required disc image; those two conditions decide whether the project is usable for you.
Written by AI from the project's README, updated October 27, 2026. The project's own docs are the source of truth.