Supermedo/uncharted_pc
GamesA native Windows runtime for Uncharted 1-3 that executes the original PS4 game code with a Vulkan renderer, for players who own a decrypted dump.
The problem
The Nathan Drake Collection has never been officially released on PC, and the usual routes are unappealing: keep the PS4 or PS5 around with disc or digital copies, stream the game through cloud services, or rely on emulators like RPCS3 for the older PS3 versions. This project takes the emulation question off the table. Instead of emulating a console, it loads the original PS4 game binaries and translates their graphics calls to Vulkan, then runs the result directly on Windows 10 and 11.
What's different
Emulators recreate a whole console: CPU, GPU commands, memory layout, operating system services. This port sidesteps most of that by executing the game's own code and intercepting the graphics and audio layers, the same approach its author used for the Bloodborne port and the same direction as shadPS4. The practical difference is that the launcher can expose PC-style settings the original never had: up to 3200x1800, ultrawide ratios, 120 FPS, TAA with FSR or DLSS, frame generation, remappable input, and surround sound layouts. It is also not a generic tool; there is no library of games, just the one collection, so bugs get fixed per title rather than in an abstraction layer.
Who it's for
This is for players who already have a decrypted dump of the collection and a PC with a Vulkan 1.3 GPU, 6 GB or more of VRAM, and about 8 GB of memory, and who want the three games at higher resolution and frame rates than the PS4 offered. It is not for anyone without their own game files, since none ship with it, nor for people who want a one-click storefront experience, nor for 4 GB GPU owners expecting smooth play, and not for low-end laptops or old Intel integrated graphics, where the README itself documents crashes.
Cost of adoption
You need a legal, decrypted dump in the specific folder layout, Windows 10 1903+ or Windows 11 64-bit, an Ivy Bridge-or-newer Intel or Ryzen CPU, and a current GPU driver. Installing is unzipping and running the launcher; building from source needs MSYS2 CLANG64 and bash build.sh. The project is GPL-2.0, bundles NVIDIA and Intel runtime DLLs under their own licenses, and is moving fast: the README lists fixes shipped in 0.3 through 0.3.9, and higher-than-120 frame rates are labeled experimental. A GPL port of proprietary game code also means redistribution questions are yours to think about.
Verdict
The repository is 10 days old with 1,932 stars and a newly tracked C++ board showing about 193 stars per day, which reads as a launch spike rather than a long track record; no Hacker News discussion has surfaced. The changelog density suggests genuine active maintenance, not a demo drop, and the approach has a proven lineage in the Bloodborne port. Adopt it if you own the dump and meet the hardware bar and are comfortable with a fast-moving build with documented crash scenarios. Wait if you want stability, or if your GPU has only 4 GB of VRAM.
Written by AI from the project's README, updated October 25, 2026. The project's own docs are the source of truth.