[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fzbxm6yox4fvq":3},{"code":4,"message":5,"data":6,"timestamp":25},10000,"success",{"full_name":7,"position":8,"description":9,"language":10,"stars":11,"forks":12,"stars_gained":13,"age_days":14,"hn_threads":15,"one_liner":16,"summary_md":17,"topic":18,"github_topics":21,"license":22,"homepage":9,"updated_at":23,"history":24},"lesca-191204\u002Fkillzone-shadowfall-pc",15,null,"C++",273,9,32,8,[],"A Windows port that runs the PS4 game Killzone Shadow Fall on PC with Vulkan, mouse aim and upscaling, if you own the game files.","This is a fan-made Windows port of Killzone Shadow Fall, currently in public beta, aimed at PC players who already own and have dumped the PS4 version 01.81. It is worth a look only if you accept a community beta and the requirement to supply your own game files; see the [download instructions](https:\u002F\u002Fgithub.com\u002Flesca-191204\u002Fkillzone-shadowfall-pc\u002Fblob\u002Fmain\u002FREADME.md).\n\n## The problem\n\nKillzone Shadow Fall was a PS4 title, so a PC player who wants to revisit it otherwise needs working PS4 hardware and a disc or digital copy. This project replaces that with a Windows executable: you point a launcher at your dumped copy's folder (the one holding `eboot.bin`), press PLAY, and the game runs natively on your CPU with graphics translated to Vulkan in real time. The result is a playable campaign on desktop hardware, with sliders and menu options the original console release never exposed.\n\n## What's different\n\nRather than streaming or emulating a whole PS4 system, the port runs the game's own code directly and translates its graphics calls to Vulkan. That architecture is what makes features like direct 1:1 mouse aim and a live FOV slider (80% to 150%) practical, since input and view are handled by the port rather than an emulated controller. The launcher and in-game overlay (Insert) expose sensitivity, fast turns, ultrawide 21:9\u002F32:9, upscaling quality and cheats, and most settings apply without closing the game.\n\nFor image quality, the port renders below output resolution and rebuilds it with FSR 3.1, FSR 4 or DLSS; frame generation comes through FSR 3.1 on any GPU and DLSS on RTX 40\u002F50. FSR 4 needs a one-time ~30 MB download and a Vulkan 1.3 card with 8-bit integers, falling back to FSR 3.1 otherwise. The trade-off is that this is a beta: the README itself notes that the advanced performance options, claimed at roughly +40-50% FPS in the author's scenes, should be turned off one at a time if you hit a crash or graphics error.\n\n## Who should try it\n\nGood fit: a PC player who already has a dumped 01.81 copy and a Vulkan 1.3 GPU, and wants to play the full campaign with keyboard and mouse rather than track down a console. The author reports a full start-to-finish run on a Ryzen 7 5700 with an RTX 2060 Super, so mid-range hardware is the documented target. Poor fit: anyone without game files, since none are included, or anyone unwilling to troubleshoot a publicly iterating beta. If you would rather play with a controller, the README says the game keeps its console feel, so the mouse-specific tuning is optional.\n\n## Requirements and limitations\n\nYou need Windows 10 1903+ or 11 64-bit, a Vulkan 1.3 GPU with 4-6 GB VRAM for 1080p-1440p or 8 GB for 1800p\u002F4K, and 16 GB RAM. The crucial dependency is your own dumped copy of the game at version 01.81; the release zip ships no game content. Install it outside \"Program Files\" as the README instructs. FSR 4 adds a separate download and card check, and the fallback to FSR 3.1 limits the sharpest mode to newer GPUs. Because it is a public beta and community reports drive fixes, plan on keeping the launcher's self-update current and checking release notes after updates. The GPL-2.0 license covers the port code, not the game itself.\n\n## HotRepo's take\n\nHotRepo first recorded this repository on 2026-10-24, when it was 8 days old. It reached #16 on the NEW-REPOSITORY board for cpp with 270 total stars, observed 2026-10-25; that is a snapshot of a new-project ranking, not a daily growth measure. With no comparable daily-board history, persistence cannot yet be judged. Before committing, verify that your dump's version is exactly 01.81, since that is the one the port documents as supported.",{"slug":19,"name":20},"games","Games",[],"GPL-2.0","2026-10-25T03:04:28Z",[],1792921400]