bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port

Games

Run the PS4 Uncharted Collection on Windows by supplying a PS4 runtime and Vulkan renderer instead of a re-release.

517
17
C++
10 days old

A working, narrowly scoped path to playing Drake's Fortune, Among Thieves and Drake's Deception on Windows at higher resolutions, provided you already own a dumped copy of CUSA02344. All three campaigns are listed as playable, so the question is fit and upkeep rather than a general emulator rabbit hole.

The problem

Someone who owns the PS4 collection but wants mouse-and-keyboard PC play, higher resolution or a 120 FPS ceiling has no official PC release. The usual route is a general PS4 emulator, which requires per-game tuning and has broad compatibility gaps. Here, the launcher prepares the dumped game executable, sets resolution and starts the runtime; the game's own x86-64 code runs directly on the PC, with Vulkan handling GPU work. The result is a per-game settings menu and a companion runtime aimed at exactly these three titles, rather than a blank emulator front end.

What's different

The interesting mechanism is that the original game logic executes natively; the project supplies PS4 system libraries and a Vulkan renderer instead of recompiling the games. The README credits two existing bases: the gow3_pc runtime and the shadPS4 video core, with temporal anti-aliasing borrowing from Supermedo's Uncharted port and the saved camera-motion pass. That lineage matters: this is a targeted fork with game-specific fixes, not a runtime built from zero.

The launcher keeps settings per game and offers four presets from a 960x540 FSR 1 render at 1080p output up to 4K output, with 120 FPS marked experimental. Reported figures on an RTX 5080 reach 99 FPS in Uncharted 2's heaviest view and 90 FPS in Uncharted 3's Cartagena crowd at 4K. The trade-off is exposure to the runtime's own tuning: one CPU core processes PS4 GPU commands, so heavy draw counts (3,000–5,600 per frame) can drag older CPUs below 60 FPS, and multithreaded rendering is labelled experimental. The README notes that Drake's Fortune always runs without it because its guns flickered grey.

Who should try it

Good fit: a player who already owns the PS4 collection, can produce the dumped CUSA02344 folder, uses Windows 10/11 on a Vulkan 1.3 machine, and wants to revisit these campaigns at 1440p or 4K. The documented i5-10400F plus RTX 3050 6 GB report from players is a reasonable expectation for Uncharted 2 and 3, though the README does not separately detail that configuration's performance.

Poor fit: anyone without the dumped game, Mac or Linux users, pre-Haswell CPUs or GPUs without Vulkan 1.3, or people who expect an official, support-backed remaster. Also poor fit for weak integrated GPUs if 60 FPS is the goal — the tested Ryzen 7000/9000 iGPU manages 24–39 FPS at 720p on Low, which the README calls playable rather than smooth. That gap between 'runs' and 'plays well' is the main audience filter.

Requirements and limitations

Setup is heavier than downloading a release. You need Windows 10/11 64-bit, an Intel 4th-gen Core or any Ryzen CPU (AVX, F16C, BMI1, MOVBE, LZCNT), a Vulkan 1.3 GPU with a current driver, and roughly 6 GB of RAM for the game, with 16 GB recommended for the PC. You must point the launcher at your own dumped folder holding eboot.bin and sce_sys; the repository ships no game files. The release package and play steps are the starting point, with a source build via MSYS2 CLANG64 described for those who prefer to compile.

Ongoing care is where the friction sits. The known issues include a grenade-launcher bug in Drake's Fortune, slowness in draw-heavy scenes on older CPUs, and instability when multithreaded rendering is combined with two queued frames; the README instructs keeping one frame queued. The project is GPL v2-or-later, yet the repository declares no license at the top level, so downstream reuse depends on the license file the README cites. Fixes and their dates are tracked in a changelog and commit history, but there is no formal support channel or compatibility guarantee for hardware configurations.

HotRepo's take

On 2026-10-25 the repository sat at #10 on HotRepo's NEW-REPOSITORY board (新项目榜) for C++, with 517 total stars, ten days after creation. HotRepo has no earlier comparable daily-board history, so it cannot say whether interest is sustained or fading; the snapshots show attention, not a trajectory. For a reader, the decision is concrete: confirm your CPU meets the AVX/F16C/BMI1/MOVBE/LZCNT bar and your GPU exposes Vulkan 1.3, then check the changelog date on the fix for the known issues that would affect your playthrough — the port is real, but its stability is still being worked through title by title.

Written by AI from the project's README, updated October 25, 2026. The project's own docs are the source of truth.