[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f2c4m0nd2cd5ks":3},{"code":4,"message":5,"data":6,"timestamp":38},10000,"success",{"full_name":7,"position":8,"description":9,"language":10,"stars":11,"forks":12,"stars_gained":13,"age_days":14,"hn_threads":15,"one_liner":16,"summary_md":17,"topic":18,"github_topics":21,"license":34,"homepage":35,"updated_at":36,"history":37},"HayatoG\u002Ftlg_pc",14,"Native PC port (Linux\u002FWindows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse\u002Fkeyboard, optional 60 FPS, SMAA\u002FCAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.","C++",425,18,36,12,[],"Runs your own The Last Guardian PS4 dump natively on Linux\u002FWindows via an unofficial PC port, with mouse\u002Fkeyboard and experimental 60 FPS.","A native PC port of The Last Guardian for people who already own the PS4 game and want to play it on a desktop without a PS4 attached. It is preservation-flavoured homebrew, not an official remaster, and the legal framing (your dump, no game files shipped) is central to whether you can use it at all.\n\n## The problem\n\nYou want to play The Last Guardian on a modern PC. Today that means either keeping a PS4 around or running a general PS4 emulator and hoping this title behaves. This project changes the route: it loads the game's own `eboot.bin` (update 01.03) and the game's bundled modules, then reimplements the PS4 system libraries around them, so the original game code executes natively on your CPU. The PS4 OS layer is substituted; the GPU command stream and shaders are translated to Vulkan. The result is the game booting to its menu and gameplay on Linux or Windows, with your saves and controllers.\n\n## What's different\n\nThe mechanism is a hand-built compatibility layer rather than a general-purpose emulator. The loader and runtime descend from `bloodborne_pc` and `gow3_pc`, with 54 new functions added specifically for The Last Guardian, and the video path reuses shadPS4's Gnm-to-Vulkan core. That specialisation is the practical benefit: the author reports boot, menu, intro and gameplay working, sessions of 10+ minutes without failures, native 1080p, and saves. It also means the project's health is tied to one game's quirks rather than a broad emulator's compatibility list.\n\nThe trade-off is in the extras. The default is 30 FPS, as on PS4; 60 FPS and unlocked frame rates are explicitly experimental and still to be tested across the whole game. SMAA, RCAS\u002FCAS sharpening and colour adjustments are toggled from the launcher or an in-game overlay. Audio requires a firmware library file, `libSceNgs2.sprx`, copied from your own console; the author lists audio without that file as an open issue rather than a solved path. The [technical notes](https:\u002F\u002Fgithub.com\u002FHayatoG\u002Ftlg_pc\u002Fblob\u002Fmain\u002Fdocs\u002FTECNICO.md) are in Portuguese, while the README carries English sections.\n\n## Who should try it\n\nGood fit: you own The Last Guardian (CUSA03627 US or CUSA03745 EU) with update 01.03, can dump it from a jailbroken PS4 via GoldHEN and Itemzflow, and want to replay it on Linux or Windows with mouse and keyboard or a modern controller. The stated 30 FPS baseline and working saves make that a coherent use case.\n\nPoor fit: you don't have the game or a way to dump it, since nothing playable is distributed here and roughly 25 GB of files must come from your console. Also poor fit if you need 60 FPS everywhere or audio without the firmware file; the [60 FPS tracking issue](https:\u002F\u002Fgithub.com\u002FHayatoG\u002Ftlg_pc\u002Fissues\u002F5) shows that coverage is still open work.\n\n## Requirements and limitations\n\nThe hard gate is the game data: the exact base game and 01.03 update merged into one folder, plus specific files from that update and the firmware's `libSceNgs2.sprx`. Without those, the [download](https:\u002F\u002Fgithub.com\u002FHayatoG\u002Ftlg_pc\u002Freleases\u002Flatest) is inert. Linux builds target glibc 2.39+ (Ubuntu 24.04, Fedora 40, SteamOS 3.6 or newer); Windows needs 10\u002F11 64-bit. Building from source needs SDL3, Vulkan, FFmpeg, Boost, fmt, Zydis and glslang, with Windows builds in MSYS2 CLANG64.\n\nOngoing care matters too: the latest build is regenerated by GitHub Actions on each change, feature work is tracked in issues, and the technical notes are in Portuguese. No license is declared on the repository page even though the README points to a GPL-2.0 license file, and the project is unaffiliated with Sony, Japan Studio or genDESIGN.\n\n## HotRepo's take\n\nHotRepo first recorded this repository at 12 days old and logged 425 total stars at #14 on the NEW-REPOSITORY board (新项目榜) for C++ on 2026-10-25 — a snapshot, not daily growth. With no comparable daily-board history, persistence cannot yet be judged; the only safe reading is that a specialised single-game port attracted attention quickly. Before committing a playthrough, check whether 60 FPS coverage has been extended beyond the experimental status and whether the 01.03 update requirement matches your dump.",{"slug":19,"name":20},"games","Games",[22,23,24,25,26,27,28,29,30,31,32,33],"game-preservation","homebrew","japan-studio","linux","native-port","pc-port","playstation-4","ps4","shadps4","the-last-guardian","vulkan","windows",null,"https:\u002F\u002Fwww.youtube.com\u002F@hayatog-dev","2026-10-25T03:10:46Z",[],1792906282]